mustknow: (Default)
For science! ([personal profile] mustknow) wrote2021-05-23 09:13 pm

app in progress.



Player Information



Name: Rune
Age: Still a grown up!
Contact details: uh. .. pm. discord. idk
Other characters: Dio Brando

Character Information



Name: Xehanort
Canon: Kingdom Hearts
Canon Point: A few weeks before Sudden But Inevitable Betrayal and destruction of Radiant Garden.
OU/AU/CRAU/OC: OU
Age: 20ish; canon is vague.

World Information: I mean, I guess, the entire series.

Personal History: ...Technically I need to link a good four of these. Here goes.
Xehanort The Elder Terra Eraqus AND finally Terranort, who eventually becomes Apprenticenort. ..This canon is convoluted.

Personality: Under the generous and wise tutelage of Ansem, Xehanort has actually grown a personality from the blank slate amnesiac he'd been found as. With certain aspects cultivated and others neglected thanks to his association with that man and his handful of apprentices, it can easily be said that at this juncture Xehanort is uniquely his own man, and not at all one of the three people who's hearts he still possesses; they remain sealed and locked away.

For now.

There's a lot of 'for now's. For now, he is absolutely driven by curiosity, the need to know and learn. Surrounded by academics, this has been nothing but encouraged in his time in Radiant Garden, allowing him to pursue his curiosity wherever it may lead him for the most part with the benevolent encouragement of Master Ansem and the willing aid of his fellow apprentices. For now, he's curious about other worlds, but for now the one he was in, Radiant Garden, is enough; eventually there'll be no things left to study and know there and he'll be keen to find a way to traverse between worlds. But not right now. Right now he's content with his place, and where it's leading him. He has no reasonable fears when it comes to pursuing his thirst for knowledge, be it risk to himself or risk to others, though pragmatism reigns and often prevents disaster; the need to know doesn't quite eliminate the certainty that if he dies horribly in some accident he won't be able to find out anything at all. Xehanort prides himself on his ideas of logic and common sense, which guide him NEARLY as closely as his curiosity. Or at least, he thinks he does; while he favors logic and common sense, fairly often both can go right out the window in favor of mulish stubbornness or low-key spite simply because he can. All of which leave him in the idle pursuit of his own past and why he can't remember; Ansem's current experiments with the Darkness as possibly a key to unlocking his missing memory is tantalizing in the extremes. He is told the Darkness is dangerous, but it seems familiar and is easily called on; he fears it not.

He doesn't fear most things, in fact. His ability to feel that emotion, and most positive emotions, seem strangely crippled in comparison to how breathtakingly swift hate or fury can boil up.

All things short of his own potential destruction are set aside before the desire to know, including friendships. Xehanort is absolutely capable of friendship, and considers several of his fellow apprentices trusted friends and allies, but if they stood between him and this devouring need to know, they would be brushed aside as surely as anything else. Not because he wishes them hurt, but just because they're in his way. He'll do his best to make sure that they're not hurt in any significant way, after all once he's found out what he needs to know he'll have to mend those fences and make friends again. As a friend he's surprisingly loyal (aside from that itty bitty surely inconsequential issue with curiosity), willing to do all kinds of things that friendship requires, and willingly, and happily. He doesn't express that happiness easily or often, he is not a man given to smiles and open displays of emotion, preferring to echo the quiet, dignified reservation that Ansem often maintains. But it's there. Faithfulness to his friends and allies might be a distant third to curiosity and logic, but it's definitely high on his priority list. Even of these friends when he has them, he has a very difficult time asking for help, or admitting anything's wrong. Asking for assistance feels like weakness, feels wrong, and is difficult to overcome. It's a demonstration of how much he trusts someone (or his desperation), if he ever does ask for help, if it's not simply soothing a curiosity.

But there are still ... echoes of the people that comprise his three hearts. He's drawn to the Darkness like a moth to the flame, and just like a moth careless as to whether or not it might burn him. He has a terrible temper, though it's difficult to visibly dredge up past his self control most of the time, and he holds grudges for a very long time. Wronged, he's not likely to forget about it, and the worst sort of wrongs in his eyes is betrayal and deceit. Not his own, of course, he lies easily and convincingly though he doesn't much like to he understands its occasional necessity, but deceit from OTHERS. It's not tolerated. And those who might try to trick him might find themselves on the unpleasant side of that temper. His attraction to Darkness means dark emotions rise easier than happy ones, such as jealousy or anger or hatred, and though he does his damnest to maintain control, for those he feels have wronged him, he will find a way to make them pay for it, one way or another. He is generally polite, even to those he dislikes, and respectful of both rank and age.

He doesn't like being touched, he does like the effort of motion in practicing swordsmanship, it just feels right. Likewise he has a deep fondness for research and knowledge, which stands a little at odds with his equal fondness for physical activity. He has an innate knack for sensing the balance of light and dark in a person's heart and is drawn to those at either extreme, but what to do about them confuses even him. Darkness is a powerful lure, and it's hard to keep from toying with it, from seeing what he can do with it, when he has absolutely no similar knack with pure Light. He does have some habits that he doesn't quite know the origins of; he tends to turn away from people when conversations grow unpleasant, preferring to not watch the person he's talking to. He tends towards a lot of gestures and 'talking with his hands' when really enthusiastic about a given thing, though given his narrow interests currently this usually means discussing the Darkness. He has a terribly bad habit of plucking at the air as if it were something tangible when annoyed enough, as if he could strangle it instead of what he really wants to get his hands on. He dislikes the company of those he deems idiots but can tolerate them after a fashion.

And sweets. He doesn't like those much either, a trial in a castle full of people fond of seasalt icecream, but salty snacks or nuts he'll happily take instead.

Nothing can awaken or unlock his locked hearts, while out of his own universe. Not a keyblade, not a spell, no regression therapy, nothing - they will remain utterly sealed. But things do bleed through now and again in subtle ways, if there's something that would have once been intensely meaningful to those hearts. Flickers and flashes of emotion that seem out of place with how he feels or what he's thinking, mostly. Never images, never thoughts, but those flashes of foreign emotion are enough to cause dissonance headaches, which have plagued him for a long time. He's come to accept it and wonder only distantly why it troubles him, but not enough to ever pursue it.

Key themes: Identity - who he is, who he was, where he comes from. Curiosity: must know! And of course the ever intoxicating and familiar pull of Darkness.

Main Motivation: To know things. He is completely motivated by that single thing - whether it's to know his own history, or know magic, or know the worlds beyond the one he's in now. All of it is curiosity.

Skills: As a fusion of Terra and Xehanort, he has access to every single one of their abilities, except for Terra's Keyblade. Before he loses his memory he is shown being able to draw on Master Xehanort's tremendous magical skills along with Terra's raw physical power. He is even able to use Curaga to mend his own wounds - or those of others - and call upon an unkillable (but not indestructable) Heartless creature called the 'Guardian' to attack and defend him. Manipulating Darkness as an offensive source is effortless. Should he ever grow sufficiently competent in both skill and control with Darkness, he would also be able to summon his keyblade.

Downside: he has no idea he can do almost any of this except minor magic such as fire, thunder, blizzard and cure, and calling up the Darkness into visible shadow; practice could change it but as of right now it's just potential that's completely unused. He can sense darkness even now, though unlike some it has no 'scent' to him - he can hear it, like whispers in another room. While he can't make out words, it doesn't tell him what someone's thinking. It does tell him what emotions are tied to that darkness; he can hear the hate, or the anger, or the guilt or misery, and can tell if it's focused on him or not.

Ridiculous powerset that he can't currently use well aside, Xehanort is sharp minded and clever, prone to science and education, enjoying pursuing knowledge and experimenting with what he finds out. Although he can't draw on it directly, he still has the experience of multiple lifetimes to draw on, and tends to not make juvenile mistakes in spite of his apparent youth.

Item: A fat notebook, containing his own observations, thoughts, ideas, experiment ideas, recipes, and a lot of blank pages.

Sample: I have some here.

Notes: His three sealed hearts are utterly incapable of being awoken for the duration of the train, and due to how kingdom hearts works, their buried presence will not affect anyone else on the train, apped or otherwise.